Information

Soharix

Soharix is intentionally a small team which currently only includes the 6 of us. But there are a few external testers and advisers to help things along.

Zone

Zone came about after Rhys had an idea in a science lesson to create a top down space shooter/arcade game (this turned out to be Space Shootout, which is also available on Soharix), I decided I'd make one too, so it became almost a competition. But I decided I'd make mine more modern, and he went for a classical design and the competition died out. After I'd finished making the engine I left it for a while and went on to do other things. Then I realised I had a perfectly good engine here that I could make a game out of very quickly and easily. So I did. Zone 0.99, was then available on TGC forums for a brief time while I ran it past people for a bit of beta testing and correction of bugs and issues. I then finished it and released it as a fresh new Soharix game.

Rock Shock

The original Rock Shock was an instant hit in the IT suites of my secondary school at lunchtimes. I distrinctly remember it being on a good 5 or more screens at once, with 2 people playing at each screen. I sensed people really liked it and it retained its legacy for many years afterwards until I ruined the gameplay by making Rock Shock 3D.
Rock Shock 3D plays much the same, but it is slower and splitscreen: instead of the original 2 players on the same screen. After Rock Shock 3D came Rock Shock Extreme, which went back to 2D. Rock Shock Extreme is basically a modern reconstruction of Rock Shock using the same original concept. The whole game consists of 2 worlds (just like the first game) but each with 8 levels and 1 secret level this time, instead of the original 7 levels per world. This game is currently available via the Downloads page and through Game Torpedo.

Light Lock

Light Lock was a game I decided to make based on the 2 lamps my parents bought for my new bedroom in our holiday house. The lamps consist of 3 spheres, with RGB LEDs inside them that cycle through the colours of the spectrum. They get out of sync with each other pretty quickly and always look different whenever you look at them. The game was based on these lamps because on a random day close to the end of 2008, I just decided I was going to make a game and finish it as fast as I could. So I looked around for inspiration and these lights caught my imagination. I made Light Lock version 1.0 and was satisfied I'd done what I set out to do. The next day I didn't like it as much, so I decided to upgrade it, then upgraded it again. Then by the turn of 2009, I'd changed it from using simple draw and print commands to using sprites. Then before leaving out holiday house decided to make a more finished version with everything you'd expect from a real game. This is how it remained for several months until I decided to submit my completed game to GameTorpedo but when I reopened the old project to prepare it for sending to GameTorpedo, I thought it looked a bit shabby, so I gave it a bit of a makeover and released it as version 1.4: the final version of Light Lock, which is available on the downloads page.

John and Recre John

John and Recre John are the first and second games in the John series.
John started in 2005 and didn't take more than a summer holiday to finish making. This was then put on the shelf while I spent the next year or so making other useless games. Around Christmas of 2006 I decided to get John off the shelf, do it up and make it better. This then turned into completely remaking it. Just after the turn of the new year, I had finished it and released it as a full game. There were in total 7 versions. (The last being John 1.7)
After the release of the 7th version I started making Recre John, the sequel to John, in February. It had its ups and its downs but eventually got finished near the end of May (2007). There was then a few bug fixes and the game you can download in the download section today (version 1.1) was finished.

Working with us

If you have a team, a company or a business and wish to connect formally with Soharix please contact me by E-Mail and I will undergo a series of questions as an informal interview. If your group wishes to join us and has a similar purpose, we usually accept. (The questions are just some basic questions regarding things like its name, base and purpose.)
If you wish to work with us E-Mail me at:
c0wbox@hotmail.com

Working for us

If you wish to join our team please don't hesitate to contact us about joining. We will gladly accept any working person into our team (including men and women of either sex) with a background in one or more of the following areas:
Programming
Games creation
3D modeling
Music
Sound

But if you wish to join with a background in an area you feel will become useful to us you can always contact us and see what we say.
But bare in mind all team members require an E-Mail address, a PayPal account (if they wish to get paid) and either MSN or Xfire.

Lanarix

Lanarix was created by Duncan Davey as a local area network (LAN) chatroom. Its original source code comes from a program from The Game Creators community originally known as something like: G-man chat.
We've converted the source to a more user friendly environment and made it Soharix's own. Feel free to download it and use it at LANs rather than having to shout at people to get them to listen or even plug in the Internet to get MSN/Xfire to work just for that LAN. (We found it comes in very handy for testing VPNs. (Virtual Private Networks))

Background

Soharix was brought to you for the purposes of providing games based on the concept of fun and innovation rather than realism or fancy effects.

The word Soharix originally came from
Software
and
Hardware
Matrix

Because we were going to deal in hardware as well but decided not to in the end.

Soharix came about due to the experience of its owner and previous staff, many of whom worked in Sleekware, Soharix's predecessor. Sleekware gave us all the knowledge of how to use E-Commerce and produce games of a more professional quality.

Contacts

You can contact Soharix:
E-Mail: c0wbox@hotmail.com
Soharix © All rights reserved to Duncan Davey: 2009
This site and all Soharix logos on this site are property of Soharix and are © 2009 to Soharix.
All works on this site are protected under the Creative Commons non-profit license.





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