29/04/2009
Rock Shock Extreme
After realising that Rock Shock 3D didn't meet the same gameplay standards as the original Rock Shock, I decided to make Rock Shock Extreme, a completely new game and direct sequal to the original Rock Shock. Rock Shock Extreme follows the exact same gameplay as the original Rock Shock and is back in 2D so hopefully this time it won't be a failure of a game.
09/04/2009
Light Lock v1.4
This is just a cleanup version of Light Lock, featuring a nicer font for the timer and ending message and the background images have been cleared up (and in some cases remade). This should be the last version of Light Lock unless someone requests a 3D version or something (which I can't see happening somehow).
27/02/2009
Back again
Will Pierce has informed me that he now has a new PC. So hopefully the MTM project will kick off again, while the other half of Soharix, Rhys, Joe and myself, work on project unknown.
25/02/2009
Back again
Soharix has now gone back to having 6 team members, as Joe has returned. However, there is no news on Will's situation, so the rest of us are just playing with code at the moment.
28/01/2009
BSOD
Once upon a time, Will Pierce turned on his computer and got the blue screen of death, because his hard drive had broken. So Will is currently without a computer. Therefore, Marvin the Magician's progress has been halted until Will gets back online.
14/01/2009
Oh well
Due to an inability to actually produce any work, our longest running Soharix member, Joe Berkley has decided to remove himself from the theoretical scene.
08/01/2009
Lanarix 1.21
After a day of assessing what else Lanarix needed, I returned to my desk and put in some extra features such as timestamps, and tidied some things up.
07/01/2009
Lanarix 1.1
Due to an interest in our chat program, Lanarix, during Computing lessons at an un-named college in Yeovil I decided to release a new improved version that features:
Improved layout
A quick-hide function
Console commands
01/01/2009
Graphical update 2
Then I decided to make version 1.3 with nicer 2D images and pixel perfect image loading.
01/01/2009
Graphical update
In addition to making version 1.1 I then made version 1.2 which is just a graphical improvement on the game moving from 2D draw commands to sprites.
01/01/2009
First news of the new year
Seeing as I still apparently have nothing better to do in Scotland I made version 1.1 of Light Lock, which features some slight changes and the fact it is now windowed. (I didn't really see why I made it fullscreen in the first place.)
31/12/2008
Last game of the year
Seeing as I'm stuck up here in Scotland I thought I'd make a random concept-based game that is nothing more than a game so I did this and released it in the space of about 2 hours. So if you wish to play Light Lock, it is available on the downloads page.
14/12/2008
20% size increase
Soharix's size has increased by a further 20% as it includes into the team, Andrew Hunt who will be helping to model for Marvin the Magician under supervision of Will.
11/12/2008
25% size increase
Soharix's size has increased by another 25% as it includes into the team, Will Pierce who will be working under supervision and guidance from Duncan to breathe new life into Marvin the Magician: a much loved, but shelved project.
09/11/2008
33.3% size increase
Soharix's size has increased by roughly 33.3% as it includes into the team, Rhys Clarke.
03/11/2008
Official release of Rock Shock 3D
I recently embarked on the task of creating Rock Shock 3D as many people over the years have told me how fun the original game was and I always wanted to make a 3D version. So I did it, in less than a week. Version 1.1 is currently available in the downloads section.
20/10/2008
50% size increase
Soharix's size has increased by a whole 50% as it includes into the team, Rob Curtis.
20/10/2008
100% size increase
Soharix's size has increased by a whole 100% as it welcomes back into the team, Joe Berkley.
26/08/2008
New site
Due to a change of heart, Soharix decided to redo its site to make it easier to navigate and less cluttered.